Eight Point Labs
Burn Vector

Burn Vector privacy

No account, no server, no analytics, no ads. Your progress stays on your phone. The one purchase goes through Google Play on Android or Apple on iPhone and iPad.

Last updated 27 October 2026 · Eight Point Labs LLC
Contents11 sections

The short version. Burn Vector collects nothing. There is no account, no sign-in, no server of ours, no analytics, no crash reporting of ours, no advertising SDK and no ads. Your career progress and settings live on your phone. If you buy Full Game, Google Play or Apple takes the payment inside its own purchase screen; we never see your card.

Who this covers

Eight Point Labs LLC publishes Burn Vector, a hover racing game for Android, iPhone and iPad (package and bundle identifier com.eightpointlabs.burnvector). This page describes Burn Vector. Our other apps have their own policies, linked from the main privacy page.

This site itself uses Google Analytics to count page views. That is the website, not the game. The game contains no analytics of any kind.

1. What we collect

Nothing. Eight Point Labs holds no account for you and receives no copy of anything the game stores. You are never asked to sign in, because there is nothing to sign in to. There is no server of ours for the game to talk to.

Burn Vector is built with Unity. We enabled no Unity services in this build: Unity Analytics is switched off, there is no cloud project ID, and there is no Unity crash reporting or advertising component in the package. The engine runs the game on your phone and that is all it does.

We include no advertising SDK and show no ads, and we run no crash reporting service. If the game crashes, Android may offer to send a report to Google through its own system; that is Google Play's feature, not ours, and it is covered by Google's privacy policy. On iPhone and iPad, system diagnostics and any sharing are governed by your Apple privacy settings and Apple’s privacy policy.

2. The Full Game purchase

The free game includes the Comet ship and the Neon City course. One purchase, Full Game, is a one-time unlock (US price $6.99; local prices may vary) through Google Play Billing on Android or Apple StoreKit on iPhone and iPad that opens every ship and every course. There are no other purchases, no subscriptions and no consumables.

On Android, when you tap buy, the game hands over to Google Play's own purchase screen. The payment is made to Google, inside that screen, and Google keeps the purchase record. We never receive your card details. Google gives us a record of each order (for example the order number, item, price, date and country) so we can handle refunds and our accounts.

On Android, Restore purchases asks Google Play whether this Google account owns Full Game, so the unlock follows you to a new phone or a reinstall. That conversation is between the game and the Play Store app on your phone; nothing in it passes through Eight Point Labs.

On iPhone and iPad, Apple processes the purchase and keeps its transaction record. Burn Vector checks Apple-signed transactions locally with StoreKit to determine whether Full Game is owned. Restore Purchase asks Apple to restore purchases associated with the current Apple Account. Verified ownership can also be read from StoreKit’s on-device transaction history when offline. A pending or unverified transaction does not unlock the game. We receive no Apple Account credentials, payment details or gameplay data from the app. Apple provides sales and financial reports to the developer and handles App Store refund requests.

A purchase can be restored on devices using the same store account. Purchases do not transfer between Google Play and the App Store.

3. What stays on your device

Your career progress, your settings and the record of what you have unlocked live in the game's own private storage on your phone. No other app can read it, and we cannot read it. Uninstalling Burn Vector deletes all of it.

Your device’s backup service may retain a copy of local game data according to your backup settings. On iPhone and iPad, those backups are handled by Apple and are not accessible to us. Android's standard app backup may copy that saved data into your own Google account backup if you have backup switched on for your phone. That copy belongs to your Google account, is governed by Google's privacy policy, and is never seen by us.

4. Permissions, and why

The Android permissions below apply to the Android edition. The iPhone and iPad edition uses StoreKit for purchases and asks for no location, contacts, microphone, camera, photos or file-library permission.

  • INTERNET — only so Google Play Billing can verify the Full Game purchase. The game has no online features: no multiplayer, no leaderboards, no downloads and nothing of ours to contact.
  • VIBRATE — haptic feedback on the controls. You can turn it off in the settings.

Burn Vector asks for no location, no contacts, no microphone, no camera, and no access to your photos or files.

Two more that an inspector will show, and where they come from

The two above are the ones Burn Vector needs. An APK inspector reads the merged manifest, which also carries what the game's libraries declare, so it will list two more. Neither is asked of you at runtime.

One, com.android.vending.BILLING, comes from Google Play Billing, the library behind the Full Game purchase. It lets the game talk to the Play Store app on your phone about that one purchase, and nothing more.

The other, DYNAMIC_RECEIVER_NOT_EXPORTED_PERMISSION, is defined by Burn Vector for Burn Vector by a standard Android library. It is a signature permission, which means only an app signed with our key could hold it, and it grants nothing to anyone else.

5. No online features

Burn Vector is a single-player game that runs entirely on your phone. There is no multiplayer, no online leaderboard, no friends list, no chat and no content downloaded after install. The only network use in the game is purchase checking and restoration through Google Play or Apple as described in section 2. Nothing is sent to a server of ours.

6. Children

Burn Vector is not directed at children under 13, and we knowingly collect no personal information from anyone, including children.

7. Your data rights

There is no request to make, because we hold nothing about you. There is nothing of yours for us to export or delete. Everything the game knows is on your phone, and uninstalling it removes that. If you would like to ask us something anyway, the address is below and a person answers it.

If you bought Full Game, the purchase belongs to your Google or Apple store account. Your order history and refund requests are handled by that store, and its privacy policy covers that record.

8. Changes to this policy

If Burn Vector ever gains a feature that changes any of the above, this page changes first and carries a new date at the top. We will not quietly widen what the game does and update the policy afterwards.

9. Contact

Privacy questions: [email protected]. Anything else: [email protected].

How to verify this yourself

None of this asks for trust. Every claim above is checkable from the installed game:

  • The permission list. On Android, an APK inspector reads the manifest. Burn Vector's own two are INTERNET and VIBRATE; the two the libraries add are named in section 4. Four in total, nothing else is in there, and there is no location, contacts, microphone, camera or storage permission to find.
  • What is inside it. The package can be scanned by a third-party analyser such as Exodus Privacy, which lists any known tracking library it finds. It should find no advertising or analytics SDK. Anything it does find, we would want to hear about.
  • Where it connects. Point a network monitor at your phone and play a few races. The only expected purchase traffic is Google Play on Android or Apple StoreKit on iPhone and iPad checking or restoring Full Game. Nothing goes to an address of ours.